| Who | When | Where |
|---|---|---|
| Peter OK | Week 4 | CIID |
| Anders E | ||
| Simon H | ||
| Hsiang Lin Y | ||
| Arun M | ||
| Myoung K |
This brainstorm directly informed some of my Week 4: Insights
Design Challenge
How might kids learn 3d modeling in a fun and physical way that gets them engaged and inspired to build complex creations?
Questions
- Warm-up:
- What was your favorite toy or game when you were 10 years old?
- Switch papers and mind-map.
- How might we create tangible controllers for building complex creations out of simple shapes and actions?
- How might we gamify 3d modeling in a subtle way by creating a context/environment that provides implicit goals?
Categorization
2D -> 3D
Gestural Control
- Gamification / Context
- Mesh Modeling / Clay Molding
- Puzzle






